a deep understanding of the series' basic elements, then set about building the game using both previous entries and their own design philosophies. Edi's Montreal estimated the game's development costs as between $75 and $100 million, with a separate marketing and promotion budget of $35 million, becoming the studio's largest project at the time. Studio head David Info's admitted the scale of the project in the modern gaming market and the need to make a profit. With the costs in mind, Edi's Montreal sought to incorporate experimental elements within multilayer options to give the game longevity using the emerging "games as a service" trend so the game could provide post-release income and Foster
he new Tom Raider movie almost feels like a time capsule of sorts – taking us to an era when the game of the same name was in its heyday, nonsensical action set pieces were enough to drive the plot as long they were big enough, and the villain of the film a plan to end the world for an unclear reason. While nostalgia can often work in favour of a film, in this case however it becomes a grating and tedious element that reminds you of better times you’ve had at the cinema.
The curse of the video game-based movies continues to foil Hollywood’s plan as Tomb Raider becomes yet another doomed entry.
After Assassin’s Creed, this was the first time a video game movie had a genuine chance to be an interesting story rather than forgettable schlock but as with every prior game adaptation it crashes and burns.
nice things in the post what a beautiful thing
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